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- Skyrim fan interview released
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- ByLordFrostcraig
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Belrok2
- member
- 0 kudos
@batmanforever of course they have roofs, you can even see it in the demos!
Zaldiir
- Moderator
- 486 kudos
What are you talking about Batman?
Houses do have roofs, lol
The point was that lonan said that they don't have levitation because they can't afford roofs, but in reality it's because cities are in different cells, and you wouldn't want a roof over the entire cities, would you?
From every comment I have read from you, you seem to only be reading some parts of posts and making your own idea of what we're talking about in your head.^^
BatmanForever
- BANNED
- 2 kudos
what do you mean no roofs, the intirors dont have roofs then there is no indoor houses. houses and shops with no roofs? im never buying the game if its that ill made. i hope this info is wrong.
SolarFire
- member
- 8 kudos
Answered loads of questions I have had! Sweet!
Natterforme
- member
- 440 kudos
In response to part four, it is probably unlikely that the remains of the Nerevarine were transported to Cyrodiil or Skyrim, but it is possible for you to meet the tomb of the Nerevarine in Skyrim gameplay. For example: the body of the Nerevarine was buried in Morrowind/Vvardenfell. Your character gains souls from killing dragons and gains words and performs word shouts from those powers. Assuming that there is a maximum amount of words and shout combinations, it is possible that having them all leads to a greater power or an ultimate reward, which encourages players to collect them all. This power wouldnt be something as simple as a temporary boast to your spells or shouts. Perhaps it grants a one time use of the mark/recall spell(called something else but basically a scripted teleportation) that brings you to Vvardenfell either in the tomb itself or close to it. The could lead up to a final boss battle; perhaps at the peak of Red Mountain(giving Bethesda a chance to reimagine this classic Morrowind locale, with massively improved visuals), or over the sarcophacus of the Nerevarine himself/herself^^.
In response to the second part: I can believe that the Blades were an Illuminati for the Elder Scrolls. It gives them a purpose, and a mysterious origin/background, which gamers would love. Perhaps their downfall was caused by a inability to remain focused on their original goals. If their original purpose was to guard the world against dragons, they could have become lax in the intervening years between the end of Morrowind and the beginning of Oblivion. Seeing no proof that dragons ever existed, they wrote it off as a legend meant to frighten children, and instead focused their attentions on protecting the bloodline of the Emperor, and its symbolic ability to govern and control the lands of the Empire. With the death of Martin Septim, the Blades lost that focus and failed twice. The first was the fact that they had fogotten their original goals. The second was that they had allowed themselves to fail with an unimportant goal of protecting the bloodline. Maybe using the amulet of kings had another effect. Using it to seal Merunes Dagon could have used up or drained the magic of the Dragonfires so much that it weakened the barrier holding back the dragons from reentering the lands of the Empire. This would explain their presence 300 years later. With the return of the dragons, the Blades could have realized their mistake, but had lost the power or courage to do anything about it, meeting their downfall in the process.
Zaldiir
- Moderator
- 486 kudos
"Can't afford roofs"? So, what you're saying is that you would like all cities to have roofs??
The reason they don't include levitate is (mostly) because of the cities being in different cells.
In open world games like TES, it's hard to make quests that works with mark/recall without making it the simplest quest possible - I've tried it myself. They would have to make the spells unusable during boss fights, which would just be silly, and I BET that people would complain about that.^^lonan
- member
- 0 kudos
This "interview" is generally pointless. It doesn't answer a single actual question. Right because no actual questions were asked. Who cares what quests the game will have, whether they are big or small, where they start and end, or what new cool looking armour will be added?...
Yes, a number of answers in the interview make you really worry about the quality of the game and Bethesda's ability to manage things. "No mark/recall because we can't write quests reliable enough to deal with it, no levitation because we can't afford roofs, no spears because we are too slow to create them in time along with swords..." It's ridiculous to say the least. Bethesda's honesty and understanding is most appreciated, of course (the only time Todd tells us we don't need a feature we asked is the question about dynamical environment), but, come on.. Are we speaking of some students working on their first indy project in free time or a serious company? Why did they have to sound that cheap? What's wrong with them now?.. It's disturbing.
Though those are still not the questions that would define the success (or failure) of Skyrim. Most of those problems can (and, in case the game deserves it, will) be fixed by the modding community. So the REAL question is what their new game engine looks like. And there's still no information about that at all ("facts" like "dynamic lighting", "advanced shadows", snow and flow "effects" are far too vague to tell anything). All we hear is "It's cool", not even a single feature of the engine is known for sure, let alone in detail. Given the game is supposed to be released within half a year, the engine must be in a well developed and stable, about final state. Yet Bethesda tells NOTHING of the engine. And it's very very strange, if not suspicious (normally you know a lot of a game engine far before a game utilizing it goes under development). And THIS is my main worry.
P.S. Don't get me wrong though. I love Bethesda's games, I love these guys, and my life would be quite a bit different without them, and that's exactly why I am being a bit emotional here. I hold rather high expectations for the game. Or at least a hope..
ricksamik
- BANNED
- 10 kudos
Arena and Daggerfall were challenging starter dungeons... yes. That is what I liked about them. I know I'm going to get Skyrim. I have played ES games since Arena on my x386 computer..hehe.I hope they give us more than 8 hotkeys. What I see is...less cities..less dungeons..less skills..less armor slots...no stat screen? No classes? What is going to define your character? The eye popping graphics? Hey Elder Scrolls games rock man!! No offense to others. I've just seem them change A LOT. I hope in Skyrim you actually have to go find a place and not have map marker added...then when you get there it says..you found so n so.. haha. really ..well you showed me where it is!! Mark and recall were essential in Daggerfall. You could get lost in a dungeon...not know your way out..and die...that's old school ES. Warriors couldn't use magic...there was no magic bar. Magic users couldn't wear heavy armor. The option wasn't available. The starter dungeon kicking your ass...that's old school ES hehe. Peace everyone and thanks to Bethesda for many years of cool games.
Heraklesgod
- member
- 5 kudos
I suppose it's possible. And it would be really cool, if it were true. It could explain why the Nerevarine went to Akavir (as purported in a rumor in Oblivion), considering how closely linked Akaviri culture is with dragons. I really hope they involve Akavir somehow in the new game. I've always been curious about Akavir, and the premise of the new game gives them a perfect opportunity to to tell us more about it.
The Nerevarine being Dragon born could also explain the part in Morrowind, the Cavern of the Incarnate, where you meet the failed Nerevarines. These failed Nerevarines weren't Dragon Born, so they for some reason couldn't fulfill the prophecy. Maybe you HAVE to be Dragon Born in order to wield Keening and Sunder. If that is true, and since Keening and Sunder were made by a Dwemer, does that mean that the Dwemer were all Dragon Born?
Natterforme, I went back and read your previous post explaining why you thought the Nerevarine was Dragon Born, and I will now answer the five questions you presented at the end of it.
1: As I said, it is a possibility.
2: Assuming my theory below is correct, it is also a possibility.
3: It doesn't conflict with any previously established lore (as far as I can tell) so it's all possible.
4: I doubt it. That would seem a little too "convenient" to me. As if the Nerevarine was transported back to Tamriel just so they could put the grave in the game as an entertaining little Easter egg, rather than for a rational in-universe reason. It would bend my suspension of disbelief a bit too far.
5: See my big theory below.
My big theory about the Blades and Dragon Born and all that:
The Blades are like the Illuminati of The Elder Scrolls. They hold lots of secrets, and use them for the benefit of the Empire. One of these secrets is that there are bloodlines who can trace their origins back to dragons (the Dragon Born). The Septims were a famous one because of the political power they held, but there are lots of others. When Dagoth Ur's power became too strong and too much of a threat to the Empire, they chose a Dragon Born to go to Vvardenfell and act out the Nerevarine prophecies (the player character in Morrowind) and kill Dagoth Ur (thus eliminating the threat to the Empire).
Now, for some reason, all the Dragon Born are dead but one (the player character in Skyrim) so the Blades track him down and try to apprehend him/her. He/she flees and has to illegally cross the border to Skyrim, which has been confirmed as how the game begins.
Anyway, Skyrim hasn't even been released yet, but it's already making me think about the lore far more than Oblivion ever did. I already like it more than Oblivion, and I haven't even played it yet.
Natterforme
- member
- 440 kudos
Its also possible that the dragon shout magic needed a trigger (other than the dragons) in order for the magic to be potent in the world. Possible triggers could be the fullfilment of the Nerevarine prophecies, the opening/closing of the Oblivion gates, or the extinguishing of the Dragon fires( its possible the Dragon fires held back this sort of magic too). Plus, I think this scenerio is possible because it would give Bethesda another layer of connection between their games and give your Skyrim character a connection to any character you had in Morrowind. And the exciting part is that even if Bethesda does not add this to vanilla Skyrim gameplay, it could be a mod expanded questline if we gamers like it enough. Call dibs^^.
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